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Other Themes ĭark Frontier takes things in a different direction than Defiance's three- faction themes, instead supporting mono-faction strategies. Dark Frontier further explores Warp, featuring many cards with the keyword, and more ways to support decks with a Warp strategy. You can play this from the top of your deck. At the start of your third turn, it will emerge immediately, ready to attack or block and it gains Unblockable Unblockable:Ĭannot be blocked. The units' passive abilities still function, and they can still be killed by cards with global effects like Lightning Storm or Harsh Rule. Shifted units are in play, but they can’t attack, block, or be selected by any cards. Some units have additional effects when played through their Shift cost. Units with the Shift keyword can optionally be played Shifted (they can still be played normally), and units may be Shifted by other effects. and Emerge Shift is a new mechanical state for units. When you start your third turn, it will Emerge immediately ready to attack or block and it gains Unblockable for the turn. The unit will remain Shifted for three turns. While Shifted, the unit is in play, but it can’t attack, block, or be selected by any cards. When you play a unit Shifted, you’ll pay in power the Shift number instead of its normal cost. Twist can be used any number of times on your turn (until the unit dies from having 0 health). Spending power to twist a unit gives it +1/-1 and activates and additional effect. Twisting a unit gives it +1/-1 and does an effect. ability, and even getting into the mix yourself with a relic weapon all count as attacks, so you have some options when it comes to just how you want to plan your offensive. May be exhausted one time to attack any enemy unit. Attacking with your units in combat, using a Killer Killer: Cards with Onslaught give you benefits for attacking. Mechanics & Themes New Mechanics Onslaught Onslaught:ĭoes something when played if you or any of your units have attacked this turn.
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